This is how you can center a text in pygame, the library to create games with python.
import pygame pygame.init() WIDTH = HEIGHT = 500 screen = pygame.display.set_mode((WIDTH, HEIGHT)) font = pygame.font.SysFont("Arial", 14) def write(text, x, y, color="Coral",): text = font.render(text, 1, pygame.Color(color)) text_rect = text.get_rect(center=(WIDTH//2, y)) return text, text_rect text, text_rect = write("Hello", 10, 10) # this will be centered anyhow, but at 10 height loop = 1 while loop: for event in pygame.event.get(): if event.type == pygame.QUIT: loop = 0 screen.blit(text, text_rect) pygame.display.update() pygame.quit()
Another example: Hello World
import pygame pygame.init() # THE MAIN SCREEN (surface) WIDTH = HEIGHT = 500 screen = pygame.display.set_mode((WIDTH, HEIGHT)) font = pygame.font.SysFont("Arial", 128) clock = pygame.time.Clock() def write(text, x, y, color="Coral",): "returns a text on a surface with the position in a rect" text = font.render(text, 1, pygame.Color(color)) text_rect = text.get_rect(center=(WIDTH//2, y)) return text, text_rect text, text_rect = write("Hello", 10, 70) text2, text_rect2 = write("World", 10, 180) loop = 1 while loop: for event in pygame.event.get(): if event.type == pygame.QUIT: loop = 0 screen.blit(text, text_rect) screen.blit(text2, text_rect2) pygame.display.update() clock.tick(60) pygame.quit()