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Today we are going to start a 15 minutes session of live coding with pygame everyday.
Let’s go
This is the code
import pygame pygame.init() # ==================== the screen surface =================== screen = pygame.display.set_mode((400, 400)) # window width, height = screen.get_size() clock = pygame.time.Clock() # ============== the player (a little surface) ============== square = pygame.Surface((20, 20)) square.fill((255, 0, 0)) w, h = 100, 100 # inital position of the player (square) # directions right, left, up, down = 0, 0, 0, 0 speed = 5 # Infinite loop ======== Game loop ======================== while True: if left and w > 0: w -= speed elif right and w < width - 20: w += speed elif up and h > 0: h -= speed elif down and h < width - 20: h += speed screen.fill(0) # clear screen screen.blit(square, (w, h)) # close button if pygame.event.get(pygame.QUIT): break for event in pygame.event.get(): # key pressed if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: right, left, up, down = 1, 0, 0, 0 elif event.key == pygame.K_LEFT: right, left, up, down = 0, 1, 0, 0 elif event.key == pygame.K_UP: right, left, up, down = 0, 0, 1, 0 elif event.key == pygame.K_DOWN: right, left, up, down = 0, 0, 0, 1 if event.type == pygame.KEYUP: right, left, up, down = 0, 0, 0, 0 clock.tick(60) pygame.display.update() pygame.quit()
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