A little improvement in this part of the “Pygame book” a new series of tutorials about pygame intented to give a sort of template to make a 2d game, probably a platform.
You can find the repository with the files and a self made file browser, that you see in the video below.
There are few things added to the code, just a way to color the screen and change it clicking the mouse.
# This is imported by game.py # pygame_book 3: added background color and control mouse click - 2.1.2020 import pygame as pg class Game: def __init__(self, w, h): "Initialize main surface (screen) and starting the loop" self.window_size(w, h) self.main_surface() self.loop() def window_size(self, w, h): "Define the width and height of the window" self.width = w self.height = h self.size = self.width, self.height def main_surface(self): "Creates the main surface of the screen" self.screen = pg.display.set_mode(self.size) def close_window(self, event, game_on): "Close the window with the x button or Esc" quit = event.type == pg.QUIT escape = event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE if quit or escape: game_on = 0 return game_on def user_interactions(self, event): "Checks for the mouse input" mousepressed = event.type == pg.MOUSEBUTTONDOWN if mousepressed: print("Mouse pressed") self.screen_color((225, 245, 0)) def screen_color(self, color): "Gives the screen a color" self.screen.fill(color) def loop(self): "The loop that make the game go on" game_on = 1 self.screen_color((225, 128, 0)) while game_on: # User Interaction control for event in pg.event.get(): # Control Escape and Quit click to close the window game_on = self.close_window(event, game_on) # Controls if you click the mouse button self.user_interactions(event) pg.display.update() pg.quit() if __name__ == "__main__": game = Game(16*50, 8*50)
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