Welcome to this second “episode” of this new serie about pygame that will be the main matter of this blog for the next period. Let’s see what we did in the first episode.
Index of Pygame First Game
''' TUTORIAL 01 pygame absolute beginner 24.5.2020 Giovanni Gatto ''' import pygame as pg import sys from glob import glob class Player(pg.sprite.Sprite): def __init__(self, px, py, action): super().__init__() # self.image = pg.Surface([20, 20]) # self.image.fill((255, 255, 255)) # loads all the images in cat\ that startw with idle lst = glob("cat\\{}*".format(action))img = [f for f in lst if len(f) == len(lst[0])] img.extend([f for f in lst if len(f) != len(lst[0])]) print(img) self.sprites = [pg.image.load(x) for x in img] self.current = 0 self.image = self.sprites[self.current] self.rect = self.image.get_rect() self.rect.topleft = [px, py] self.wait = 0 def update(self, pause=4): self.wait += 1 if self.wait == pause: self.wait = 0 self.current += 1 if self.current >= len(self.sprites): self.current = 0 self.image = self.sprites[self.current] pg.init() clock = pg.time.Clock() def window(title): screen = pg.display.set_mode((400, 400)) pg.display.set_caption(title) return screen screen = window("Game") group = pg.sprite.Group() player = Player(100, 100, action="Walk") group.add(player) loop = 1 while loop: for event in pg.event.get(): if event.type == pg.QUIT: loop = 0 screen.fill((0, 64, 128)) group.draw(screen) group.update(pause=2) pg.display.flip() clock.tick(60) pg.quit() sys.exit()
Video of pygame tutorial 2
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