A little script to show how to create a simple animation in python. Here is the result.
Circle changing size
Step 1: the window
To make a window in pygame I use this function
import pygame as pg import random def listen(): """ quit the window when user presses the red x button of the window """ [pg.quit() for event in pg.event.get() if event.type == pg.QUIT] def mainloop(): """ This function runs until users quit the window """ global grow grow = 1 while True: listen() # this calls the function to quit the window screen.fill(0) # circle() # This will call the animation clock.tick(60) pg.display.update() pg.init() radius = 100 screen = pg.display.set_mode((200, 300)) clock = pg.time.Clock() mainloop()
The animation of the circle
This function, called by the main function, draws a circle that changes size continuosly.
def circle(): global grow, radius radius = radius + 1 if grow else radius - 1 if radius > 100: grow = 0 if radius < 10: grow = 1 pg.draw.circle(screen, (0, 255, 0), (100, 150), radius)
The whole code to animate in pygame
This will make the code work putting everything together.
import pygame as pg import random def circle(): global grow, radius radius = radius + 1 if grow else radius - 1 if radius > 100: grow = 0 if radius < 10: grow = 1 pg.draw.circle(screen, (0, 255, 0), (100, 150), radius) def listen(): """ quit the window when user presses the red x button of the window """ [pg.quit() for event in pg.event.get() if event.type == pg.QUIT] def mainloop(): """ This function runs until users quit the window """ global grow grow = 1 while True: listen() # this calls the function to quit the window screen.fill(0) circle() # This will call the animation clock.tick(60) pg.display.update() pg.init() radius = 100 screen = pg.display.set_mode((200, 300)) clock = pg.time.Clock() mainloop()
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