Soon will come the third part of the Pygame tutorial 1, a new serie of tutorial about pygame that will cover all the important stuffs in pygame in a quick and easy way, so that you’ll be ready to create an you can eventually use it as a guide or a way to recover some arguments you may need in you creative process.
In the next episode we will talk about the fundamental argument of the sprites and we will show the code to animate a sprite.
That’s what we will cover:
- loading a lot of sprite without having to do it one at the time (a nice for loop will do it for us)
- use the pygame.group.Group class
- delete the frames without using screen.fill((0, 0, 0)) for all the page
Here is a sneel peek of the next video
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