import pygame pygame.init() screen = pygame.display.set_mode((400, 600)) class Cat: x = 100 y = 100 cat = pygame.image.load("cat/Idle (1).png").convert_alpha() square = pygame.Surface((cat.get_size())) square.fill((0, 180, 250)) sw, sh = screen.get_size() clock = pygame.time.Clock() while True: screen.fill((128, 255, 128)) # screen.blit(pygame.transform.scale(cat, (sw, sh)),(0, 0)) #screen.blit(square, (Cat.x, Cat.y)) screen.blit(cat, (Cat.x, Cat.y)) if pygame.event.get(pygame.QUIT): break for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: Cat.x += 10 if event.key == pygame.K_LEFT: Cat.x -= 10 if event.key == pygame.K_UP: Cat.y -= 10 if event.key == pygame.K_DOWN: Cat.y += 10 pygame.display.update() clock.tick(60) pygame.quit()
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