Arkanoid 1.9 – more stages

Arkanoid with pygame part 9:

  • more stages
  • a way to speed up the ball (still some strange behaviour of the collision with this)
  • the ball changes color when changes speed
  • implemented sounds
  • three lives and then game over

Github repository

# pong!
import pygame
from pygame import gfxdraw
from time import sleep

class Brick:
    "Draw Player 2"

    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.rect = pygame.Rect(self.x, self.y, 50, 20)

    def update(self):
        pygame.draw.rect(screen, GREEN, (self.x, self.y, 50, 20))


class Bar:
    "Draw Player 2"

    def __init__(self, x, y):
        self.x = x
        self.y = y

    def update(self):
        pygame.draw.rect(screen, RED, (self.x, self.y, 60, 10))
        self.rect = pygame.Rect(self.x, self.y, 60, 10)


class Ball:
    "Draw Player 2"

    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.color = RED

    def update(self):
        "The ball moves"
        global ball
        global ball_x, ball_y

        # sull'asse x Va verso sinistra
        if ball_x == "left":
            # sottraggo perchè vado a sinistra
            ball.x -= velx
            # se arriva a 10 rimbalza
            if ball.x < 10:
                ball_x = "right"
        # va in basso
        if ball_y == 'down':
            # allora aumenta y quando va in basso (parte da 0 in alto)
            ball.y += vel_y
        if ball_y == 'up':
            # quando va in alto tolgo
            ball.y -= vel_y
            # se arriva in cima rimbalza in basso
            if ball.y < 10:
                ball_y = 'down'
        # se va a destra aumenta x
        if ball_x == "right":
            ball.x += velx
            # a 480 rimbalza verso sinistra
            if ball.x > 480:
                ball_x = "left"
        gfxdraw.filled_circle(screen, ball.x, ball.y, 6, self.color)
        # gfxdraw.filled_circle(screen, ball.x, ball.y, 5, YELLOW)
        self.rect = pygame.Rect(self.x, self.y, 6, 6)


def reverse():
    global ball_x, velx, vel_y
    ball_x = "right" if ball_x == "left" else "right"



def collision():
    global ball, bar, ball_y, ball_x, vely, velx, mousedir, bricks
    global diff, lives, stage
    if ball.rect.colliderect(bar):
        pygame.mixer.Sound.play(s_coin)
        ball_y = "up"
        velx = 2 if diff > 0 else 1
        print(f"you hit with diff: {diff} vel_x = {velx}")
        # se colpisce a sinistra o destra
        # lr = (mousedir == "left" or mousedir == "right")
        # print(lr)
        # if lr:
        #     velx = 1
        #     vel_y = 2
        #     ball.color = GREEN
        # else:
        #     velx = 1
        #     vel_y = 1
        #     ball.color = RED


    for n, brick in enumerate(bricks):
        if ball.rect.colliderect(brick):
            pygame.mixer.Sound.play(s_brick)
            print("You hit a brick")
            if ball_y == "up":
                # the ball is lower than the brick of 20
                if ball.y == (brick.y + 20 - vel_y) :
                    ball_y = "down"
                # if the balls hit the brick on a side
                else:
                    if ball_x == "left":
                        ball_x = "right"
                    else:
                        ball_x = "left"
            elif ball_y == "down":
                if ball.y <= brick.y - 1:
                    ball_y = "up"
                else:
                    if ball_x == "left":
                        ball_x = "right"
                    else:
                        ball_x = "left"
            bricks.pop(n)
            if bricks == []:
                if stage < len(blist):
                    stage += 1
                    pygame.mixer.Sound.play(s_ready)
                else:
                    stage = 0
                bricks = create_bricks(blist[stage])

    if ball.y > 500:
        ball.xb, ball.y = 500, 300
        lives -= 1
        pygame.mixer.Sound.play(s_out)
        if lives == 0:
            pygame.mixer.Sound.play(s_over)
            sleep(2)
            pygame.quit()


def exit(event, loop):

    if event.type == pygame.QUIT:
        loop = 0
    if event.type == pygame.KEYUP:
        if event.key == pygame.K_ESCAPE:
            loop = 0
    return loop


def create_bricks(blist):
    "The bricks scheme"
    blist = blist.splitlines()[1:]
    bricks = []
    h = 30
    w = 0
    for line in blist:
        for brick in line:
            if brick == "1":
                bricks.append(Brick(20 + w * 60, h))
            w += 1
            if w == 8:
                w = 0
                h += 30
    return bricks


def show_bricks():
    for brick in bricks:
        brick.update()

stage = 0
lives = 3
blist = ["""
10101010
01010101
""",

"""
11111111
01111110
00111100
""",

#diamond
"""
00011000
00111100
00111100
00011000

""",
"""
11110000
00001111
00001111
11110000
""",

"""
11001101
11111111
01111111
01010111
11111111
""",
"""
1111111
0000000
1111111
0000000
1111111
"""
]
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
YELLOW = (255, 255, 0)
ball_x = 'left'
ball_y = 'down'
scorep1 = 0
scorep2 = 0
# speed horizzontal
velx = 1
# speed vertical
vel_y = 1


######################
#     sound
#####################
pygame.mixer.pre_init(44100, -16, 1, 512)
pygame.init()
pygame.mixer.quit()
pygame.mixer.init(22050, -16, 2, 512)
pygame.mixer.set_num_channels(32)
# ===================================
s_coin = pygame.mixer.Sound('sound\\coin.wav')
s_out = pygame.mixer.Sound('sound\\out.wav')
s_brick = pygame.mixer.Sound('sound\\brick.wav')
s_ready = pygame.mixer.Sound('sound\\GetReady1.wav')
s_over = pygame.mixer.Sound('sound\\GameOver1.wav')

clock = pygame.time.Clock()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("Game")
startx = 0
bar = Bar(10, 480)
ball = Ball(100, 300)
bricks = create_bricks(blist[0])
background = pygame.image.load("img\\background.png").convert()
pygame.mouse.set_visible(False)
mousedir = "stop"
diff = 0
def mainloop():
    global startx, mousedir, diff
    pygame.mixer.Sound.play(s_ready)
    loop = 1
    while loop:
        # screen.blit(background, (0, 0))
        screen.fill((0, 0, 0))
        keys = pygame.key.get_pressed()
        for event in pygame.event.get():
            loop = exit(event, loop)
        posx = pygame.mouse.get_pos()[0]
        if posx > 10 and posx < 430:
            bar.x = pygame.mouse.get_pos()[0]
            # pygame.mouse.set_pos([bar.x, bar.y])
        # if pygame.mouse.get_pos()[0] < 10:
        #     pygame.mouse.set_pos([10, 500])
        ball.update()
        bar.update()
        collision()
        if startx > bar.x:
            mousedir = "left"
        elif startx < bar.x:
            mousedir = "right"
        else:
            mousedir = "stop"
        diff = abs(startx - bar.x)
        startx = bar.x
        show_bricks()
        pygame.display.update()
        clock.tick(240)

mainloop()
pygame.quit()

1.1 – Pong the father of Arkanoid

Pong v. 1.0 – Pygame example

1.2 – Starting arkanoid… from pong

Arkanoid… let’s make it better…

1.3 – Adding background

ArkaPyGame 1.3 – Adding a background

1.4 – Collision detection

ArkaPygame 1.4 – Collision detected

1.5 – Bricks collisions

Arkanoid in pygame part 5

1.6 – Still on Collisions

Arkanoid part 6 – Still on bricks collision

1.7 – Fixed strange bouncing

Arkanoid 1.7 – Fixed strange bouncing

1.8 – How to destroy the bricks

Arkanoid 1.8 – First stage almost complete: destroy bricks

1.9 – More levels

Arkanoid 1.9 – more stages

2.1 – Infinite level generator

Arkanoid 2.0 – infinite levels

2.3 – Sounds and faster frame rate tecnique

ArkaPyGame 2.1 – Arkanoid like game made with Pygame

2.5 – New nicer levels simmetric and in color and menus

Arkanoid-Pygame 2.5 – New levels and menu

2.6 – Keyboard control

ArkaGame 2.6 – Adding keyboard commands

2.7 – Mouse exclusive control

Arkanoid 2.7 with Pygame – Mouse control

2.xxx – Tiny version

TinyArka – “Mini” version of Arkanoid with pygame

5.0 – Arkagame: 5 different versions

Breakout / Arkanoid – 5 versions in one (pygame)

Github repository
https://github.com/formazione/arkapygame


Subscribe to the newsletter for updates
Tkinter templates
Avatar My youtube channel

Twitter: @pythonprogrammi - python_pygame

Videos

Speech recognition game

Pygame's Platform Game

Other Pygame's posts

Published by pythonprogramming

Started with basic on the spectrum, loved javascript in the 90ies and python in the 2000, now I am back with python, still making some javascript stuff when needed.