Sprite animation with sprite-sheets

Very nice tutorial by hucorp

about making animations, a fundamental part of a game that you should well understand to make your game outstand.

Creating Sprite Animations: A Step-by-Step Tutorial

Introduction:

In this tutorial, we will explore the process of creating sprite animations using sprite sheets. Sprite animations are a fundamental aspect of game development, allowing us to bring characters, enemies, and various elements to life on the screen. By following this step-by-step guide, you will learn how to extract individual sprites from a sprite sheet, implement animations, and dynamically change the displayed image.

Section 1: Understanding the Basics

  • Sprite animations and their role in representing visual elements on the screen.
  • Introducing sprite sheets, which contain multiple smaller images used for animations.
  • Explaining the process of extracting sprites from a sprite sheet using an image editor or Pygame.
  • Creating a sprite sheet class to manage sprite extraction.

Section 2: Sprite Sheet Extraction

  • Detailing the steps to extract sprites from a sprite sheet using Pygame.
  • Demonstrating the creation of a sprite sheet class with a method to extract specific images based on coordinates.
  • Discussing the importance of the image directory and file management.

Section 3: Scaling and Flipping Sprites

  • Exploring techniques to scale up or down the extracted sprite images.
  • Demonstrating the usage of Pygame’s transform module to resize sprite images.
  • Showing how to flip sprites horizontally for different directions.

Section 4: Animation Concepts

  • Defining animations as a collection of frames that create the illusion of movement.
  • Describing the elements required for an animation: frames, frame duration, and frame switching.
  • Introducing the concept of an animation class to manage animations.

Section 5: Animation Implementation

  • Creating an animation class with methods to handle frame switching and animation duration.
  • Explaining the usage of elapsed time to track the progress of an animation.
  • Demonstrating the creation of animations using frames extracted from the sprite sheet.

Section 6: Dynamic Image Changes

  • Integrating animations into the player class.
  • Explaining how to change the active animation dynamically based on game events.
  • Illustrating the implementation of an entrance animation and transitioning to a standing animation.

Section 7: Looping Animations

  • Discussing the play modes of animations: normal and looping.
  • Demonstrating how to loop animations by using the modulo operator to cycle through frames.
  • Providing examples of running, halting, and other animations for different sprites.

Conclusion:

By following this comprehensive tutorial, you have learned the essential steps to create sprite animations using sprite sheets. You now understand the process of extracting sprites, scaling and flipping them, implementing animations, and dynamically changing displayed images. Armed with this knowledge, you can bring your game characters and elements to life, adding a new level of interactivity and visual appeal to your projects. Experiment, explore, and let your creativity soar as you delve into the exciting world of sprite animations.

You can find a playlist of hucorp here

The github repository of the spreadsheets animation tutorial in pygame

The tutorial is about this files

You can download the project here (github repository)

Video tutorial to make animation with spreadsheets in pygame

And here is the video tutorial

Sprites by Coding with Russ

There is also this video about sprites, in case you do not want to use spritesheets.


Subscribe to the newsletter for updates
Tkinter templates
Avatar My youtube channel

Twitter: @pythonprogrammi - python_pygame

Videos

Speech recognition game

Pygame's Platform Game

Other Pygame's posts

Published by pythonprogramming

Started with basic on the spectrum, loved javascript in the 90ies and python in the 2000, now I am back with python, still making some javascript stuff when needed.