Let’s use messagebox together with pygame to show a message using the messagebox module from tkinter.
This is the github with the code
# the repository is here: https://github.com/formazione/tkinter_tutorial.git # GiovanniPython on YT # @pythonprogrammi on X import sys from tkinter import messagebox import pygame def message(): messagebox.showinfo("Message", "from tkinter import messagebox\nmessagebox.showinfo('message','this is a message')") class Button: def __init__(self,text,pos,command): self.text = text self.command = command self.font = pygame.font.SysFont("Arial", 20) self.text = self.font.render(text, 1, (0,0,0)) self.w, self.h = self.text.get_size() self.x, self.y = pos self.rect = pygame.Rect(self.x, self.x, self.w, self.h) def change_text(self, newtext): self.text = font.render(newtext, 1, (0,0,0)) def pressed(self): ''' when you click the button it detects if the mouse in on the button ''' if button.rect.collidepoint(pygame.mouse.get_pos()): self.command() def update(self): pygame.draw.rect(screen, (255, 255,255), self.rect) screen.blit(self.text, (self.x, self.y)) pygame.init() screen = pygame.display.set_mode((800,600)) clock = pygame.time.Clock() button = Button("Open tkinter GUI", (100,100), command=message) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # if you click it will check if it's on the button if event.type == pygame.MOUSEBUTTONUP: button.pressed() button.update() pygame.display.flip() clock.tick(60)
https://github.com/formazione/pygame_button.git
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